Persuasive devices memory pairs
Face down cards to turn over in pairs. Naming a persuasive device is the first step to using it on purpose and to noticing when it is used on you. Each example here is one clean instance of its device.
- Members
- 5 pages
- about 20 minutes
- You need: one set for each group, cut out and face down
- Teacher
- Page 2
- Page 3
- 4Page 4
- 5Answers
Pages 4 to 5 open when you can download. These are pictures of the real PDF. What you see is what prints.
Why use this
Naming a persuasive device is the first step to using it on purpose and to noticing when it is used on you. Each example here is one clean instance of its device.
Turning two cards asks for the match from memory, and every other player checks it too.
How to run it
- 1.Lay the cards face down in rows. Turn two. A match is kept, no match is turned back.2 min
- 2.Groups play until every pair is found.10 min
- 3.Each player reads out one pair they found and why it matches.3 min
Curriculum link
Australian Curriculum v9.0 © ACARA. Licensed CC BY 4.0. The full attribution is printed in the PDF.
Play it online at antnest.au
Thea and Faye's games on antnest.au practise the same curriculum codes. Print the sheet for the lesson, then set the game for practice at school or at home. Each opens in a new tab.